Weekly Update - Balance - Draugr


Howdy,

So this week I worked on loot drops for dynamically equipped enemies. There is a small chance that each enemy will drop the equipment they’re carrying when they’re defeated. More difficult enemies have nicer equipment, so they drop nicer loot sometimes.

When such equipment is dropped, however, it will never be of quality above average. So even killing the strongest enemy won’t replace toil and sweat at the forge.

Whilst I was there, I also changed the targeted enemy circle to be a tiny bit clearer, especially on blighted terrain.

Another tiny thing I did just because I felt like, was that now walking makes small footfall noises, depending on the terrain you step in.

But the main change that was done this week was making the Draugr support dynamic equipment, similar to the way goblins work.

They’re equipment set is a little different. Unlike the goblins, which have more basic leather items and improvised armour, the Everpunished were once a proud human civilisation, and so they look a bit more human now.

Yes, that is in fact a poofy hat.

From a more aggressive standpoint, they quickly progress to all sorts of mean looking metal armour, and so they will put up much more of a fight… in the lower levels at least.

So that’s it for this week. Next week I’m taking a break from the combat stuff, and going to work on trading.

Til then.

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